◈ UMBRA GRAPHICS LAB / 001
Initializing WebGPU…

INTERACTIVE EXPERIMENT

The space light can see.

360° visibility. Colored lights. Distance-field shadows.

WORLD SPACE / POLYGON SDF
LIVE VIEWORIGIN 500, 350
↖ Drag the light or a shape to explore
0 rays → 0 vertices / 0 ms CPU● origin ― visibility boundary
GPU / ADAPTIVE RAYS → POLYGON → SDF → WORLD REPROJECTIONInspired by Inigo Quilez · MIT